Fight
Fight something enormous.
Burrow Wild's battles are built one tell at a time. Read the wind-up, find the window, and answer with claws. Precise, acrobatic combat against creatures that fill the screen. You are very small. They are not.
A little cat. Colossal battles.
A wild world worth bringing home.
Coming to Steam · Windows · In development
Fight
Burrow Wild's battles are built one tell at a time. Read the wind-up, find the window, and answer with claws. Precise, acrobatic combat against creatures that fill the screen. You are very small. They are not.
Discover
One connected valley, from the snowy woods to a palace held up by captive storms. Hidden passages, optional trials, and places behind places, all of it worth the climb.
Bring them home
The wisps you free find their own way back to the Sanctuary and settle in. Rain makes a pond. Moss dresses the ruins. Thunder wakes a roost. The more you bring home, the more alive it becomes.
The premise
Somewhere above the northern ridge hangs the Glass Menagerie, a palace held aloft by captive storms, where an obsessive Collector keeps every wonder it can catch. Its cages take the valley's weather, its water, and its little wandering spirits.
You escape one of those cages. Your storm friend does not.
Go and get them back.
The world
Water runs from the snowy shoulder of the mountain down through the Sanctuary and into a drowned town. Warm rock grows an orchard. A stair climbs into the sky. The palace watches all of it.






Screenshots
Be first to the trailer, the demo and the Steam date. A few emails a year. No noise.
The Steam page is on its way. Until then, this list is the place.